

The story is in the form of an animated book with short written passages that are read by the narrator, as the words are spoken the words are highlighted. This is then followed by a short animated sequence which carries the action on to the next chapter. The game can be played in two ways, one as a read-along book in which the puzzles can be skipped, the other as a storybook game.

His extensive collection is an excellent example of the merging of work and play, and will encourage us all to remember that "Play is our brain's favorite way of learning.Typically Rapunzel must collect things to allow her to progress on her travels, these usually come in the form of rewards for either helping a character or for completing a puzzle.Īpart from entering the players name at the beginning the game, in either mode of play, is entirely mouse controlled via big colourful icons on the left of the screen. Warren Buckleitner, the editor of "The Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of educational software games, as well as general PC video games.

The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics. They still play in their home or dorm room with friends, but increasingly they play online as well. Today, players are boys and girls, men and women, both young and old. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise. It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution.
